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It's not a problem unless you need to synchronize with video or with other network nodes (i.e. another pair of speakers, but is doable within a few milliseconds). Out of order packets are buried in the network stack implementation and not seen by user code. Time is handled by reasonable buffering for the given application. Out of order packets also only happens with multiple redundant routes (pretty rare within a home network). Jitter is not an issue until you switch to a non packet based protocal (i.e. S/PDIF).

George,

You have to assemble the stream and send it to wherever is next with high precision or jitter will be a factor.

In the end, the final assembly point must clock as there is no embedded clock within the TCP packets.

Cheers,



Surround Music Fan/Computer Geek/Curmudgeon in training.
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