I am afraid that I am still not getting it. Isn't one of the points of using objects and their corresponding metadata that the processor knows about the speaker layout, distances and configuration and uses this to produce the most accurate/representative output based on the object metadata?

If the number of channels, relative levels and positions need to be compensated for by a remix then what is the point of object based audio? If any 'rebalancing' needs to be done isn't that the job of the end processor? Surely we can't be back to having to produce a mix for each layout and having to tightly control the room and speaker layout to get the best out of a soundtrack. If so what is the point of object based audio if not to get the best out of varying speaker and room layouts and configurations?

Cheers,

Tony.


Sources: MS600, Fidelity Audio Reference Oppo UHD-203, Roon/QNAP, AppleTV 4K
Processors: Arcam AV40, 271 x2, Lumagen 5348 with Keces P8
Speakers: DSP7200SE FL/FR, DSP5200SE VC, DSP3200 x11, DSP320.2 VOG, DSW x4
Display: JVC DLA-N7 with PK-EM2, Panamorph Phoenix Pro, 128" 2.37 Curved Silver Ticket AT Screen